Have you ever sat down to actually produce such a body of work, with the quality it deserves? No?
Chances are, unless you've been in the industry working as a professional, or you draw a sizable salary from comic creating, you are going to want to rethink this formula.
Being an independent creator takes a big leap of faith and a large time commitment.
One thing is sure to save you many headaches, broken promises, extended deadlines, and a waning fan base.
Momentum plays a large role in getting independent books to market. An average 24 page comic book can take 8-12 hours of scripting, 48-72 hours of illustration, 4-6 hours for lettering, 4-6 hours for layout and design, and that's just the beginning. If you are like the rest of us, you will invest your heart, sole, and some savings into getting your brain child into the marketplace. You'll invest hundreds of dollars in displays, public appearances, and print costs. Not to mention the literal hundreds of hours that you will invest in marketing the book and getting it into the public eye. So why waste all of these resources?
Once you have momentum, you have to keep it, to harness it, and to grow it. But, if you are like most of us, you've wanted to unleash your baby on the world before it was ready. So you went ahead and eked out 24 pages of story, art, and lettering; maybe even had it colored. And then you published it. And when the copies didn't sell hand over fist you got demoralized. Or maybe you did sell out, but couldn't keep up with the fan demand asking when the next issue would be out, because you never accounted for how many sleepless hours would be spent promoting your child.
So Pro Tip #1 - Always work ahead of your production schedule and have a finite story arc for your first indie endeavor. I would recommend a 4 issue mini-series or less, or even a one-shot. Something that you can display a full story, done in one. You won't keep fans wanting more this way, and you won't allow fans to forget about when your next issue will come out. You also won't disappoint them when you can't keep your all-too hopeful production schedule on target. If you are working on a 4 issue series have 2 or 3 complete issues done. If you are working on a graphic novel, wait until you are 3/4 of the way through.
Sure, Kickstarter and other such tools are a great way to allow you to get some attention, but if you aren't doing everything right, chances are you'll fizzle before you rocket.
Good luck, and keep plugging away, there is a light at the end of the tunnel!